Category: Behind the Screen (GM Tips)
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Writing a Players’ Guide for your Game
A great campaign starts long before the first die is cast. I’ve learned that the “Guide” is your most powerful tool for setting the tone.
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How to play FATE Core
Looking back at the archive, I found this gem from a period where our regular games were on hiatus. If you’ve ever wondered about the mechanics behind the Dresden Files RPG or just want to see how other systems handle “Collaborative Storytelling,” this video is the gold standard.
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Game Master Tip – Keeping their attention.
Being a GM is a lot like running a business meeting, but with more goblins. If you don’t engage your “team” every seven minutes, you’re going to lose them to the “Apathy Monster”—or worse, cat pictures on Facebook. Here is how I keep the table focused and the action moving.
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D6 Online
How have I been a die-hard West End Games D6 player, game master and blogger for this long without noticing this site before? D6 Online
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The Golden Rule Part 5 – Being the Final Say
Rules calls are a slippery slope. One wrong move and you lose the table; one right move and you build a legacy of trust. Being the ‘Final Say’ isn’t about being a tyrant—it’s about being a leader who knows when to hold the line and when to admit they’re holding…
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Storium – The Online Storytelling Game
Caesarmoo just sent over this link for me to look at for this Kickstarter for: Storium – The Online Storytelling Game They’re already way over their pledge goal – but might be worth getting involved in just to beta test it. Seriously, even if it’s bad (and it certainly doesn’t seem…
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The Golden Rule Part 4 – Be Consistent
A jagged pill is easier to swallow when everyone is taking the same pill. Rules disputes are morale-crushers, and the quickest way to lose your players’ trust is to show favoritism—even by accident. Here is how I use House Rules and clear communication to keep the game fair for everyone.
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The Golden Rule Part 3 – Rule in the Players’ Favor
Sometimes the best character moments aren’t about their Strength or Agility—they’re about telling a great story.
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The Golden Rule Part 2 – The Game Comes First
Story vs. System: the eternal struggle. Bob breaks down why your “masterpiece” campaign should never come at the expense of a fair game, and how to keep the session moving when the rules and the plot collide.
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The Golden Rule Part 1 – Speak Softly and Carry a Big Stick
Don’t let a rules lawyer ruin your night. Bob shares his philosophy on handling table disputes with grace, the importance of “knowing your system,” and why a soft voice is your most powerful tool as a GM.
