Category: Behind the Screen (GM Tips)
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Conflict SUUUUUUUCKS. Deal with it.
Stop the drama. Don’t let conflict at the table ruin your favorite hobby. Conflict is almost completely unavoidable—especially when a group of passionate people gathers week after week. But there is a massive difference between in-game tactical disagreement and real-world interpersonal drama. In this video, we talk about how we…
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Make Loot Fun! #dndtips #dungeonsanddragons #ttrpgtips #ttrpg #dungeonmaster
Stop giving your party stat sticks, and let unconventional loot shine…
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How to make your puzzles better. #dungeonsanddragons #ttrpgtips #ttrpg #dungeonmaster
The second short outlining the 4 steps to make a better puzzle or trap for your dungeon.
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Design better puzzles and traps
Design better traps. When you treat a dungeon puzzle like a rigid math equation, your game grinds to a screeching halt the second your players get stuck. You end up handing them the solution out of sheer pity, and the pacing of your entire campaign falls off a cliff. In…
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Don’t solve your puzzles #dndtips #dungeonsanddragons #ttrpgtips #ttrpg #dungeonmaster
Don’t solve your puzzles, let your players do it for you.
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Splitting the party doesn’t have to be scary.
Splitting the party doesn’t have to be scary. In this video, we cover the three major rules of splitting the party: dividing your time seamlessly using Initiative Groups or the Cliffhanger Method, filling the dead air by putting your benched players in control of the NPCs, and handling split combat…
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What to do when the Party Splits #ttrpgtips #ttrpg #dnd #dndtips #dungeonmaster #dungeonmastertips
Embrace the chaos, split the party.
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Building Better Villains for D&D.
When a villain is evil just for evil’s sake, your players don’t engage with the story—they just treat the boss like a giant sack of hit points standing between them and a pile of loot. The most terrifying, unforgettable villains aren’t the ones who want to destroy the world just…
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The power of naming everything. #dungeonmastertips #ttrpgtips #dungeonsanddragons #ttrpg
In the last video for this week’s “Back to Basics” Series we’re talking about how giving things a name can improve your game.

