Category: ‘Round the Table (Opinions)
-

What to do when the Party Splits #ttrpgtips #ttrpg #dnd #dndtips #dungeonmaster #dungeonmastertips
Embrace the chaos, split the party.
-

Building Better Villains for D&D.
When a villain is evil just for evil’s sake, your players don’t engage with the story—they just treat the boss like a giant sack of hit points standing between them and a pile of loot. The most terrifying, unforgettable villains aren’t the ones who want to destroy the world just…
-

Make your character more fun to play! #ttrpgtips #dungeonsanddragons #dnd #ttrpg
In the final installment of the “Player Basics” Series, we talk about ways to make your character more fun to play.
-

What to avoid as a new player? #dndtips #ttrpgtips #dungeonsanddragons #ttrpg
In Video 5 of our “Player Basics” Series we’re discussing what to avoid as a new player.
-

What can a player do during their turn? #dndtips #ttrpgtips #dungeonsanddragons #ttrpg
In the 4th Video of our “Player Basics” Series we’re talking about what players can do during their turn.
-

What players should bring to game night. #dndtips #ttrpgtips #dungeonsanddragons #ttrpg
In Video 3 of our “Player Basics” Series we’re talking about what players should bring to game night. Hint: Snacks.
-

What class should new players start on? #dndtips #ttrpgtips #dungeonsanddragons #ttrpg
In Video 2 of our “Player Basics” Series we’re talking about classes that new players should start with.
-

Does a player need to know all the rules? #dndtips #ttrpgtips #dungeonsanddragons #ttrpg
Video 1 of our “New Player Basics” Series we’re talking about what rules a player needs to know to get started.
-

The power of naming everything. #dungeonmastertips #ttrpgtips #dungeonsanddragons #ttrpg
In the last video for this week’s “Back to Basics” Series we’re talking about how giving things a name can improve your game.
-

Balancing encounters as a DM. #dungeonmastertips #ttrpgtips #dungeonsanddragons #ttrpg
Video 5 of my “Back to Basics” series goes over balancing encounters and adjusting balancing on the fly without it being obvious.
